A Quasi-Dense Approach to Surface Reconstruction from Uncalibrated Images Maxime Lhuillier and Long Quan. IEEE Transactions on Pattern Analysis and Machine Intelligence, 27(3):418-433, 2005. DATA DESCRIPTION This page contains data used or produced by the method described in the paper above, including - the image sequence - reconstructed cameras (a list of 3x4 matrix) - reconstructed points (a list of 3D points) - the silhouettes if needed - the 3D model (a VRML 1.0 ASCII file and a JPEG file for the texture) MORE DETAILS The cameras and points are the results of the Euclidian bundle adjustment. - Camera are the usual 3x4 matrices defined up to a scale, such that pixel (0,0) is the center of the pixel at the top left corner. The file begin with the line "NbCameras x", with x the number of cameras. - Points are those of the complete scene, including foreground and background (they are not filtered). The file begin with the line "NbPoints x", with x the number of points. - Silhouettes files are ASCII files which contain a list of region, one for each image of the sequence. For each region, the first line contains the x and y size of the image, the last line is -1, and intermediate lines have the form "y n x1 X1 ..... xn Xn" with y the number of the slicing row of the image (0 is the top row), n is the number of interval [x1, X1[, [x2, X2[, .... [xn Xn[ such that the intersection of the region and the y-th row are pixels of abscissa in [xi Xi[. COPYRIGHTS (C) 2005 You are free to download and use these data for research purposes only, and acknowledge the reference.