Sampling and Meshing a Surface with Guaranteed Topology and Geometry Siu-Wing Cheng HKUST Date: Friday November 5, 2004 Time 11-12 Venue: Room 3464, HKUST Abstract This paper presents an algorithm for sampling and triangulating a smooth surface S in R3 where the triangulation is homeomorphic to S. The only assumption we make is that the input surface representation is amenable to certain types of computations, namely computations of the intersection points of a line with the surface and computations of the critical points of a natural height function defined on the surface and its restriction to a plane. The algorithm ensures bounded aspect ratio, size optimality, and smoothness of the output triangulation. Unlike previous algorithms, this algorithm does not need to compute the local feature size for generating the sample points which was a major bottleneck. Experiments show the usefulness of the algorithm in remeshing and meshing CAD surfaces that are piecewise smooth. Joint work with Tamal Dey, Edgar Ramos, and Tathaga Ray